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 Star Wars: The Force Unleashed - PS2, PS3, XBOX360, Wii, DS, PSP & N-Gage

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Spyke Solaris
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PostSubject: Star Wars: The Force Unleashed - PS2, PS3, XBOX360, Wii, DS, PSP & N-Gage   Wed 11 Jun 2008, 8:45 pm

Star Wars fans will be delighted to learn that the newest game Star Wars: The Force Unleashed is set to be released September 19th 2008. This game is even being released on the old handheld platform, The N-Gage!!!

The 20 to 25 early concepts included making the game the third entry in the Star Wars: Knights of the Old Republic series, or to have the character play as a Wookiee "superhero," Darth Maul, a bounty hunter, a smuggler, or "the last Skywalker". In April 2005, after "several months" of planning, the LucasArts team received Star Wars creator George Lucas' encouragement to create a game centered on Darth Vader's secret apprentice in the period between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope, "trying to draw the two trilogies together". Krome Studios is developing the PS2, PSP and Wii versions of The Force Unleashed, while n-Space is developing the Nintendo DS version. LucasArts opted not to develop a personal computer version of The Force Unleashed because doing the game well would be too processor-intensive for typical computers. Some gameplay elements were not ported to all platforms because of each platform's differing features -- for example, the Wii's "social experience" led to the design of that version's two-player duel mode.
The Force Unleashed is the first game on which LucasArts and Industrial Light and Magic have worked since they both relocated to the Letterman Digital Arts Center. Development of the Xbox 360 version came first; PlayStation 3 development started when the production team had enough development kits The game is based around LucasArts' proprietary "Ronin" game engine but also integrates third-party technology: Havok for rigid body physics, Pixelux Entertainment's "Digital Molecular Matter" (DMM) for dynamically destructible objects, and NaturalMotion's Euphoria for character animation and artificial intelligence. LucasArts' programmers had to overcome technical hurdles to get Havok-, DMM- and Euphoria-coded components to interact. Developers also had to strike a balance between realistic and entertaining physics

For more info on the newest Star Wars game the wiki page is: http://en.wikipedia.org/wiki/Star_Wars:_The_Force_Unleashed_%28video_game%29

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